Ship's log
Changelog
Changed
- The game uses less CPU while you play, which means less battery drain and less fan noise on laptops and phones.
- Matches use about a quarter of the data they used to, which helps on mobile data and slow connections.
Fixed
- If the game is slow to connect, the lobby now says "Connecting…" instead of showing an empty map and a Join button that does nothing.
- Nation names and troop counts on the map no longer sometimes have a dark spike sticking out of the text outline.
- Real-time territory battles on a shared map: your land produces troops, and you spend troops to take more land
- Three maps in rotation: Heartland, Twin Isles and Riverlands
- Lobby: each map is open for 60 seconds, and AI nations fill every match to 8
- Alliances, with a 60-second lockout after you break one
- Win by taking out every other nation, or by being the largest when time runs out.
- An Actions menu in the bottom-left corner of the game screen, with a Leave game option that takes you back to the lobby at any time. If your nation is still alive, you're asked to confirm first, and an AI takes over your nation when you leave.